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VFIS Summer Course 2026: Adventures Beyond Digital

2

General overview 

Adventures Beyond Digital is a three-week summer camp designed for students from Grades 1 to 6. The program integrates imagination, technology, and teamwork to nurture responsible Digital Heroes and creative Future Explorers.
Through five interdisciplinary learning areas:

  • Physical Education (PE) & Team Building – 12 periods
  • Art & Creative Design – 12 periods
  • English & Public Speaking – 24 periods
  • Robotics – 18 periods
  • Research & Problem-Solving Games (RPS) – 18 periods

Students engage in mission-based learning experiences that develop core digital competencies, creativity, problem-solving abilities, communication, collaboration, and positive attitudes toward both digital environments and real-life challenges.
The program is aligned with the Digital Competency Framework for Primary Students issued by the Ministry of Education and Training (MOET), with a focus on three core competencies:

  1. Communication and collaboration in digital environments
  2. Digital safety and responsibility
  3. Problem-solving (central competency)

Digital competencies are developed through learning activities and observable behaviors rather than through direct instruction of abstract theory

Schedule
  • Program duration: Monday to Friday, from June 15 to July 3, 2026
  • Daily schedule: 8:00 AM – 3:00 PM
Tuition & Fees

  • Program fee: VND 18,000,000 per student
  • Early Bird Offer: 10% tuition discount for payments completed before April 24, 2026
  • Refund Policy:

             - 50% refund for cancellations made before June 15, 2026
             - No refund for cancellations from June 15, 2026 onward

  • Meal Fee: 1,200,000 VND for 15 actual school days (100% refundable if the student does not participate in the program)
     
Schedule
Time Monday Tuesday Wednesday Thursday Firday
8:00 - 8:15 Morning Check-in Morning Check-in Morning Check-in Morning Check-in Morning Check-in
8:15 - 9:45 English (Public Speaking)
 
English (Public Speaking)
 
English (Public Speaking)
 
English (Public Speaking)
 
Field Trip
9:45 - 10:-00 Transition Time Field Trip
10:00 - 11:30 Art Art Art Art Field Trip
  P.E P.E P.E P.E Field Trip
11:30 - 12:30 Lun & Recess Field Trip
12:30 - 14:00 Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Field Trip
14:00 - 14:45 Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Field Trip
15:00 Dismissal & Bus Departure
Learning Goals

Grades 1–3
•    PE / Team Building: Develop coordination, teamwork, and problem-solving through movement-based missions. 
•    Art & Creative Design: Express imagination by creating Digital Heroes, future worlds, tools, and visual stories using drawing and mixed media. 
•    English / Public Speaking: Use short, clear sentences to introduce characters and ideas confidently. 
•    Robotics: Explore robot movement and basic programming through simple missions. 
•    RPS: Identify simple problems and collaborate to find solutions. 

Grades 4–6
•    PE / Team Building: Develop leadership, strategy, and collaboration through complex challenges. 
•    Art & Creative Design: Design posters, storyboards, and creative prototypes that communicate ideas about the future and digital responsibility. 
•    English / Public Speaking: Plan and deliver a persuasive “Shaping the Future” pitch. 
•    Robotics: Program robots to complete multi-step, real-world-inspired missions. 
•    RPS: Analyze problems, design strategies, and present solutions using logical reasoning. 
 

Programme Structure & Weekly Themes

Grades 1–3

Week

Theme / Mission

Art & Creative Design

Robotics

English/ Public SPeaking

PE/Team Building

RPS

Key Products

1

Exploration Kick-Off: Mini Digital Heroes & Future Explorers

Mini-avatar & explorer map

Simple robot navigation           

1–2 min introduction

Team explorer games 

Basic puzzles 

 Routine chart, intro presentation, robot task

2

Mission in Action: Apply & Strategize

Poster / comic / model

Maze & message delivery

2–3 min storytelling

Group challenges

Strategy games

Habit plan, robot mission, strategy plan

3

Showcase & Graduation

Final creative products

Final robot mission

4–5 sentence story

Final team games

Group challenge

Life-skill showcase, presentations

 

Grades 4-6

Week

Theme / Mission

Art & Creative Design

Robotics

English/ Public SPeaking

PE/Team Building

RPS

Key Products

1

Exploration Kick-Off: My Digital Self & Future Explorer Role

Logo, avatar

Guided & semi-autonomous tasks

1–2 min speech

Cooperative missions

Logic challenges

Personal plan, speech, robot task

2

Mission in Action: Advanced Problem Solving

Poster / comic / model

Advanced robot missions

Mini-presentation

Strategy challenges

Solution design

Life-skill plan, robot missionn

3

Showcase & Graduation: Shaping the Future

Final project

Final robot mission

Final pitch (2–3 min)

Advanced team missions

Innovation Challenge

Final project & presentation

Special Features

●    Theme Integration: All subjects connect seamlessly with the Adventures Beyond Digital theme, giving students cohesive and immersive learning experiences that emphasize both digital responsibility and future exploration.
●    English Immersion: Camp is conducted entirely in English, emphasizing public speaking, storytelling, presentations, and debate skills applied to digital and future-oriented contexts.
●    Hands-on Learning: Students engage in realistic simulations, problem-solving games, and robotic missions, linking digital literacy with creativity, exploration, and innovation.
●    Exhibition & Showcase: The Closing Ceremony allows students to present all their creative, technical, and analytical work in a Future Expo, fostering confidence, pride, and the ability to communicate ideas about digital and future worlds.
●    Field Trips: Themed field trips reinforce curiosity, exploration, and real-world problem-solving, providing contextual learning experiences beyond the digital classroom.

Final Outcomes

●    Students earn Adventures Beyond Digital Certificates, recognizing achievements in both Digital Hero and Future Explorer skills.
●    Present final projects including avatars, maps, posters, comics, robots, and 2–3 minute presentations at the Closing Exhibition / Future Expo.
●    Demonstrate digital literacy, critical thinking, creativity, teamwork, and empathy, applied to digital and future-oriented challenges.
●    Apply problem-solving, strategic planning, innovation, and exploration skills in real-world or simulated missions.
●    Show confidence, responsibility, leadership, and curiosity, navigating both digital and physical challenges while envisioning future possibilities.

Field Trip Experience 2: VISIT LIGHT CITY & WATCHING MOVIE

The field trip provides students with an immersive learning experience beyond the classroom through a visit to Light City and a movie screening. At Light City, students explore interactive science and technology, connecting concepts of digital innovation, creativity, and real-world applications from the Adventures Beyond Digital program. The movie experience further enhances imagination, storytelling, and emotional engagement. 
•    Date: Friday, 19th June, 2026
•    Time: 8:10 am to 2:30 pm 
•    Location: Gigamall   (Hiep Binh Ward, Ho Chi Minh City)

Field Trip Experience: Future Explorer Challenge Day 

1. Purpose
The Field Trip is a one-day immersive experience designed to help students apply key concepts - Digital Citizenship, Communication & Collaboration, and Problem-Solving in real-world contexts.
2. Activity Design (Mission-Based Learning)

Mission 1: Team Survival Challenge. Students work together to complete tasks such as shelter-building simulations, navigation challenges, or decoding simple instructions.
→ Focus: Collaboration, problem identification, and adaptive thinking
Mission 2: Discipline & Responsibility. Students complete timed challenges that require following instructions, managing roles, and demonstrating accountability.
→ Focus: Responsibility, self-management, and process-following
Mission 3: Physical & Team Challenge. Through obstacle courses or relay-based games, students build resilience, coordination, and teamwork.
→ Focus: Cooperation, persistence, and teamwork under pressure
Mission 4: Communication Under Pressure. Students engage in activities that require clear and accurate communication, such as message passing or instruction-based tasks.
→ Focus: Listening skills, clarity in communication, and teamwork
Mission 5: Decision-Making Scenarios. Students are presented with age-appropriate scenarios and asked: “What would a Digital Hero do?”
→ Focus: Digital citizenship, ethical thinking, and responsible decision-making

Field Trip Experience 3: Family Day

An out-of-town excursion with the special companionship of parents, where learning extends beyond the school campus through real-life experiences and shared moments.
This is an opportunity to reflect on the achievements of the Summer Program, as well as a meaningful time for families and the school to look back on each student’s growth journey. Above all, the trip is about connection  where students deepen their understanding and love for their families, and where parents can truly witness their children’s development.
Concluding with memorable moments, the trip also marks an important milestone in each student’s growth after a year of learning empowering them to step confidently and steadily into the new academic year with renewed aspirations.

Registration

REGISTERE HERE