VFIS Summer Course 2026: Adventures Beyond Digital
- General overview
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Adventures Beyond Digital is a three-week summer camp designed for students from Grades 1 to 6. The program integrates imagination, technology, and teamwork to nurture responsible Digital Heroes and creative Future Explorers.
Through five interdisciplinary learning areas:- Physical Education (PE) & Team Building – 12 periods
- Art & Creative Design – 12 periods
- English & Public Speaking – 24 periods
- Robotics – 18 periods
- Research & Problem-Solving Games (RPS) – 18 periods
Students engage in mission-based learning experiences that develop core digital competencies, creativity, problem-solving abilities, communication, collaboration, and positive attitudes toward both digital environments and real-life challenges.
The program is aligned with the Digital Competency Framework for Primary Students issued by the Ministry of Education and Training (MOET), with a focus on three core competencies:- Communication and collaboration in digital environments
- Digital safety and responsibility
- Problem-solving (central competency)
Digital competencies are developed through learning activities and observable behaviors rather than through direct instruction of abstract theory
- Schedule
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- Program duration: Monday to Friday, from June 15 to July 3, 2026
- Daily schedule: 8:00 AM – 3:00 PM
- Tuition & Fees
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- Program fee: VND 18,000,000 per student
- Early Bird Offer: 10% tuition discount for payments completed before April 24, 2026
- Refund Policy:
- 50% refund for cancellations made before June 15, 2026
- No refund for cancellations from June 15, 2026 onward- Meal Fee: 1,200,000 VND for 15 actual school days (100% refundable if the student does not participate in the program)
- Schedule
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Time Monday Tuesday Wednesday Thursday Firday 8:00 - 8:15 Morning Check-in Morning Check-in Morning Check-in Morning Check-in Morning Check-in 8:15 - 9:45 English (Public Speaking)
English (Public Speaking)
English (Public Speaking)
English (Public Speaking)
Field Trip 9:45 - 10:-00 Transition Time Field Trip 10:00 - 11:30 Art Art Art Art Field Trip P.E P.E P.E P.E Field Trip 11:30 - 12:30 Lun & Recess Field Trip 12:30 - 14:00 Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Field Trip 14:00 - 14:45 Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Field Trip 15:00 Dismissal & Bus Departure - Learning Goals
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Grades 1–3
• PE / Team Building: Develop coordination, teamwork, and problem-solving through movement-based missions.
• Art & Creative Design: Express imagination by creating Digital Heroes, future worlds, tools, and visual stories using drawing and mixed media.
• English / Public Speaking: Use short, clear sentences to introduce characters and ideas confidently.
• Robotics: Explore robot movement and basic programming through simple missions.
• RPS: Identify simple problems and collaborate to find solutions.Grades 4–6
• PE / Team Building: Develop leadership, strategy, and collaboration through complex challenges.
• Art & Creative Design: Design posters, storyboards, and creative prototypes that communicate ideas about the future and digital responsibility.
• English / Public Speaking: Plan and deliver a persuasive “Shaping the Future” pitch.
• Robotics: Program robots to complete multi-step, real-world-inspired missions.
• RPS: Analyze problems, design strategies, and present solutions using logical reasoning.
- Programme Structure & Weekly Themes
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Grades 1–3
Week
Theme / Mission
Art & Creative Design
Robotics
English/ Public SPeaking
PE/Team Building
RPS
Key Products
1
Exploration Kick-Off: Mini Digital Heroes & Future Explorers
Mini-avatar & explorer map
Simple robot navigation
1–2 min introduction
Team explorer games
Basic puzzles
Routine chart, intro presentation, robot task
2
Mission in Action: Apply & Strategize
Poster / comic / model
Maze & message delivery
2–3 min storytelling
Group challenges
Strategy games
Habit plan, robot mission, strategy plan
3
Showcase & Graduation
Final creative products
Final robot mission
4–5 sentence story
Final team games
Group challenge
Life-skill showcase, presentations
Grades 4-6
Week
Theme / Mission
Art & Creative Design
Robotics
English/ Public SPeaking
PE/Team Building
RPS
Key Products
1
Exploration Kick-Off: My Digital Self & Future Explorer Role
Logo, avatar
Guided & semi-autonomous tasks
1–2 min speech
Cooperative missions
Logic challenges
Personal plan, speech, robot task
2
Mission in Action: Advanced Problem Solving
Poster / comic / model
Advanced robot missions
Mini-presentation
Strategy challenges
Solution design
Life-skill plan, robot missionn
3
Showcase & Graduation: Shaping the Future
Final project
Final robot mission
Final pitch (2–3 min)
Advanced team missions
Innovation Challenge
Final project & presentation
- Special Features
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● Theme Integration: All subjects connect seamlessly with the Adventures Beyond Digital theme, giving students cohesive and immersive learning experiences that emphasize both digital responsibility and future exploration.
● English Immersion: Camp is conducted entirely in English, emphasizing public speaking, storytelling, presentations, and debate skills applied to digital and future-oriented contexts.
● Hands-on Learning: Students engage in realistic simulations, problem-solving games, and robotic missions, linking digital literacy with creativity, exploration, and innovation.
● Exhibition & Showcase: The Closing Ceremony allows students to present all their creative, technical, and analytical work in a Future Expo, fostering confidence, pride, and the ability to communicate ideas about digital and future worlds.
● Field Trips: Themed field trips reinforce curiosity, exploration, and real-world problem-solving, providing contextual learning experiences beyond the digital classroom. - Final Outcomes
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● Students earn Adventures Beyond Digital Certificates, recognizing achievements in both Digital Hero and Future Explorer skills.
● Present final projects including avatars, maps, posters, comics, robots, and 2–3 minute presentations at the Closing Exhibition / Future Expo.
● Demonstrate digital literacy, critical thinking, creativity, teamwork, and empathy, applied to digital and future-oriented challenges.
● Apply problem-solving, strategic planning, innovation, and exploration skills in real-world or simulated missions.
● Show confidence, responsibility, leadership, and curiosity, navigating both digital and physical challenges while envisioning future possibilities. - Field Trip Experience: Future Explorer Challenge Day
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1. Purpose
The Field Trip is a one-day immersive experience designed to help students apply key concepts - Digital Citizenship, Communication & Collaboration, and Problem-Solving in real-world contexts.
2. Activity Design (Mission-Based Learning)Mission 1: Team Survival Challenge. Students work together to complete tasks such as shelter-building simulations, navigation challenges, or decoding simple instructions.
→ Focus: Collaboration, problem identification, and adaptive thinking
Mission 2: Discipline & Responsibility. Students complete timed challenges that require following instructions, managing roles, and demonstrating accountability.
→ Focus: Responsibility, self-management, and process-following
Mission 3: Physical & Team Challenge. Through obstacle courses or relay-based games, students build resilience, coordination, and teamwork.
→ Focus: Cooperation, persistence, and teamwork under pressure
Mission 4: Communication Under Pressure. Students engage in activities that require clear and accurate communication, such as message passing or instruction-based tasks.
→ Focus: Listening skills, clarity in communication, and teamwork
Mission 5: Decision-Making Scenarios. Students are presented with age-appropriate scenarios and asked: “What would a Digital Hero do?”
→ Focus: Digital citizenship, ethical thinking, and responsible decision-making - Registration
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REGISTERE HERE