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VFIS Summer Course 2026: Adventures Beyond Digital

2
General overview 

Adventures Beyond Digital is a three-week summer camp designed for students from Grades 1 to 6. The program integrates imagination, technology, and teamwork to nurture responsible Digital Heroes and creative Future Explorers.
Through five interdisciplinary learning areas:

  • Physical Education (PE) & Team Building – 12 periods
  • Art & Creative Design – 12 periods
  • English & Public Speaking – 24 periods
  • Robotics – 18 periods
  • Research & Problem-Solving Games (RPS) – 18 periods

Students engage in mission-based learning experiences that develop core digital competencies, creativity, problem-solving abilities, communication, collaboration, and positive attitudes toward both digital environments and real-life challenges.
The program is aligned with the Digital Competency Framework for Primary Students issued by the Ministry of Education and Training (MOET), with a focus on three core competencies:

  1. Communication and collaboration in digital environments
  2. Digital safety and responsibility
  3. Problem-solving (central competency)

Digital competencies are developed through learning activities and observable behaviors rather than through direct instruction of abstract theory

Schedule
  • Program duration: Monday to Friday, from June 15 to July 3, 2026
  • Daily schedule: 8:00 AM – 3:00 PM
Tuition & Fees

  • Program fee: VND 18,000,000 per student
  • Early Bird Offer: 10% tuition discount for payments completed before April 24, 2026
  • Refund Policy:

             - 50% refund for cancellations made before June 15, 2026
             - No refund for cancellations from June 15, 2026 onward

  • Meal Fee: 1,200,000 VND for 15 actual school days (100% refundable if the student does not participate in the program)
     
Schedule
Time Monday Tuesday Wednesday Thursday Firday
8:00 - 8:15 Morning Check-in Morning Check-in Morning Check-in Morning Check-in Morning Check-in
8:15 - 9:45 English (Public Speaking)
 
English (Public Speaking)
 
English (Public Speaking)
 
English (Public Speaking)
 
Field Trip
9:45 - 10:-00 Transition Time Field Trip
10:00 - 11:30 Art Art Art Art Field Trip
  P.E P.E P.E P.E Field Trip
11:30 - 12:30 Lun & Recess Field Trip
12:30 - 14:00 Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Field Trip
14:00 - 14:45 Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Research & Problem-Solving Games Field Trip
15:00 Dismissal & Bus Departure
Learning Goals

Grades 1–3
•    PE / Team Building: Develop coordination, teamwork, and problem-solving through movement-based missions. 
•    Art & Creative Design: Express imagination by creating Digital Heroes, future worlds, tools, and visual stories using drawing and mixed media. 
•    English / Public Speaking: Use short, clear sentences to introduce characters and ideas confidently. 
•    Robotics: Explore robot movement and basic programming through simple missions. 
•    RPS: Identify simple problems and collaborate to find solutions. 

Grades 4–6
•    PE / Team Building: Develop leadership, strategy, and collaboration through complex challenges. 
•    Art & Creative Design: Design posters, storyboards, and creative prototypes that communicate ideas about the future and digital responsibility. 
•    English / Public Speaking: Plan and deliver a persuasive “Shaping the Future” pitch. 
•    Robotics: Program robots to complete multi-step, real-world-inspired missions. 
•    RPS: Analyze problems, design strategies, and present solutions using logical reasoning. 
 

Programme Structure & Weekly Themes

Grades 1–3

Week

Theme / Mission

Art & Creative Design

Robotics

English/ Public SPeaking

PE/Team Building

RPS

Key Products

1

Exploration Kick-Off: Mini Digital Heroes & Future Explorers

Mini-avatar & explorer map

Simple robot navigation           

1–2 min introduction

Team explorer games 

Basic puzzles 

 Routine chart, intro presentation, robot task

2

Mission in Action: Apply & Strategize

Poster / comic / model

Maze & message delivery

2–3 min storytelling

Group challenges

Strategy games

Habit plan, robot mission, strategy plan

3

Showcase & Graduation

Final creative products

Final robot mission

4–5 sentence story

Final team games

Group challenge

Life-skill showcase, presentations

 

Grades 4-6

Week

Theme / Mission

Art & Creative Design

Robotics

English/ Public SPeaking

PE/Team Building

RPS

Key Products

1

Exploration Kick-Off: My Digital Self & Future Explorer Role

Logo, avatar

Guided & semi-autonomous tasks

1–2 min speech

Cooperative missions

Logic challenges

Personal plan, speech, robot task

2

Mission in Action: Advanced Problem Solving

Poster / comic / model

Advanced robot missions

Mini-presentation

Strategy challenges

Solution design

Life-skill plan, robot missionn

3

Showcase & Graduation: Shaping the Future

Final project

Final robot mission

Final pitch (2–3 min)

Advanced team missions

Innovation Challenge

Final project & presentation

Special Features

●    Theme Integration: All subjects connect seamlessly with the Adventures Beyond Digital theme, giving students cohesive and immersive learning experiences that emphasize both digital responsibility and future exploration.
●    English Immersion: Camp is conducted entirely in English, emphasizing public speaking, storytelling, presentations, and debate skills applied to digital and future-oriented contexts.
●    Hands-on Learning: Students engage in realistic simulations, problem-solving games, and robotic missions, linking digital literacy with creativity, exploration, and innovation.
●    Exhibition & Showcase: The Closing Ceremony allows students to present all their creative, technical, and analytical work in a Future Expo, fostering confidence, pride, and the ability to communicate ideas about digital and future worlds.
●    Field Trips: Themed field trips reinforce curiosity, exploration, and real-world problem-solving, providing contextual learning experiences beyond the digital classroom.

Final Outcomes

●    Students earn Adventures Beyond Digital Certificates, recognizing achievements in both Digital Hero and Future Explorer skills.
●    Present final projects including avatars, maps, posters, comics, robots, and 2–3 minute presentations at the Closing Exhibition / Future Expo.
●    Demonstrate digital literacy, critical thinking, creativity, teamwork, and empathy, applied to digital and future-oriented challenges.
●    Apply problem-solving, strategic planning, innovation, and exploration skills in real-world or simulated missions.
●    Show confidence, responsibility, leadership, and curiosity, navigating both digital and physical challenges while envisioning future possibilities.

Field Trip Experience: Future Explorer Challenge Day 

1. Purpose
The Field Trip is a one-day immersive experience designed to help students apply key concepts - Digital Citizenship, Communication & Collaboration, and Problem-Solving in real-world contexts.
2. Activity Design (Mission-Based Learning)

Mission 1: Team Survival Challenge. Students work together to complete tasks such as shelter-building simulations, navigation challenges, or decoding simple instructions.
→ Focus: Collaboration, problem identification, and adaptive thinking
Mission 2: Discipline & Responsibility. Students complete timed challenges that require following instructions, managing roles, and demonstrating accountability.
→ Focus: Responsibility, self-management, and process-following
Mission 3: Physical & Team Challenge. Through obstacle courses or relay-based games, students build resilience, coordination, and teamwork.
→ Focus: Cooperation, persistence, and teamwork under pressure
Mission 4: Communication Under Pressure. Students engage in activities that require clear and accurate communication, such as message passing or instruction-based tasks.
→ Focus: Listening skills, clarity in communication, and teamwork
Mission 5: Decision-Making Scenarios. Students are presented with age-appropriate scenarios and asked: “What would a Digital Hero do?”
→ Focus: Digital citizenship, ethical thinking, and responsible decision-making

Registration

REGISTERE HERE